Pool cyber chat

Posted by / 08-May-2017 16:11

Pool cyber chat

Cybertown (CT) (formerly Colony City) was a free (changed to pay per year in 2002), family friendly, online community.

There were places (chat rooms) available either through a 2D or 3D chat environment.

So far, however, the only hope of its return is that the Cybertown log in page appears and disappears randomly, showing only that "something" is happening.

Citizens are able to hold jobs within the city, earning a daily wage in City Cash (CC's).

Failed promises to improve on the technologies behind Cybertown made within the community in fact, along with the fee introduced when IVN came into the picture, seemed to hit the community hard.

Inevitably, this led to some public arguments as well as finger pointing.

These VRML files became shared virtual worlds using Blaxxun's award-winning multi-user server technology, enabling people from all over the world to meet and interact in rich-media environments in real-time on the Web.

Colony City Society Elements: Before the merge of Colony City and Cybertown, Colony City had a massive unemployment problem which neared 90% of users unemployed, making the main purpose people came to Colony City was to interact with the other users.

Colony City made use of the VRML (Virtual Reality Modeling Language), a standard for displaying 3D content, including virtual worlds and avatars, on the Web.At the time Cyber Town was mainly a portal site with categories of links, however Colony City was able to use the ideas from the categories to make 3D worlds and expand Cybertown.To allow this influx of citizens to have homes in Cybertown, new "colonies" (places to live) had to be created.The 3D worlds run on the VRML markup language, which is easy to design and modify.It uses The Blaxxun Community Platform coupled with the Blaxxun Contact VRML Viewer control, to interact in 3D worlds to make it more complete and capable of having a society structure by adding social interaction between users.

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As of 2010, the average number of users online hovered around 30 when numbers over 500 online at any given time were not uncommon in the early days.